From The Desk Of BS Angel
I feel like we haven’t talked since last year
Greetings and salutations, dear reader, and welcome to the first Bulletin of 2013. I wanted to write you an eloquently penned introduction, full of cleverly-crafted phrases intended to evoke emotional responses relevant to the recent warm and festive holiday season, except I couldn’t remember the name of the traditional party favor typically used during celebratory occasions. So I opened up my favorite search engine, typed in “things you blow at parties”, and proceeded to get lost in the deepest, darkest depths of the intertubes. Suffice it to say that it wasn’t safe to go alone. Thankfully I wasn’t truly alone, because after a few weeks of operating at partial capacity, 343 as a collective entity is officially back and running full steam ahead into the anxiously awaiting arms of the New Year. Continue Reading
A classic reborn, ten years to the date 343 Industries released Halo: Combat Evolved Anniversary. 2011 was a big year for the Xbox; it signified the ten year anniversary for the release of the console itself and the release date of the game that could arguably be what made the Xbox what it is today.
Updated Reach Engine Action Shot
Switch modes back to the Classic Halo CE Engine for old times sake!
Simply and honestly put, the original Halo did not age well in terms of graphics at all. The re-mastered HD graphics are certainly needed in order for this game to keep its beauty. However, with these new graphics I noticed that at points the frame rate drops rather low and the game lags badly. Most of the times I noticed this though, there was a lot of scenery present; otherwise this did not happen. If you’re like me though and love a bit of nostalgia you have the ability to press the back button on the controller and go into what they call “Classic mode”. Which as it sounds like, gives you the original graphics for Halo as they were back in 2001. The transition between “Anniversary” and “Classic” modes is smooth in itself, with it only taking about two to three seconds to go between each mode. Just make sure you’re not in combat when switching back and forth; otherwise the Covenant will kill you.