Razer Onza Tournament – Mini Review
I recently picked up the new Razer Onza Tournament controller for my Xbox 360, this was to replace yet another one of my official controllers that had gained the strafing creep “issue” from wearing out. I thought it was time to try something new and Onza gave themselves good praise in using technology that wouldn’t have this issue. Well now, lets see how it goes…
The shape of the controller is much like the standard Xbox controller and has very good ergonomics. It does however feel a little “edgier” overall rather than the smooth feel of the MS one.
Unlike the standard controllers this sports a rubberised covering which helps keep it in place while you are using it and does feel good in the hand (even though your hands might smell of rubber for the first few uses 😐 awkward! ).
This is a cabled only controller but has a very generous length of 15 feet. The cable itself has a braided rope like feel to it and seems very sturdy and of course their is the standard quick release section at the end if disaster does strike.
A unique feature this controller boasts is the adjustable resistance analogue sticks. This allows you to increase/decrease the resistance for each of the thumbsticks independantly and it comes in to its own for games like Forza where you want to make small corrections for steering.
In addition to the stick adjustments, you also have the inclusion of two programmable shoulder buttons. These allow you to map to any of the other game buttons for quick access while in the heat of battle. I’ve personally been using them for the left and right stick presses and they work well and are very easy to program.
As seen in the above picture the controller also features slightly longer triggers which fell as if they give a greater range of pull back which again can be useful for driving games to give more flexability for speed etc.
The A, B, X and Y buttons have also received an upgrade being replaced by hyper response button. They are also backlit just in case you lose your way in the dark 🙂
The controller feels good to use but does take some adjustmenting when transferring across from a standard controller. The rubberised casing gives a nice tactile feel and the new abxy buttons are nice although they do seem quite sensative. I’ve always been used to resting my thumb on the top of the buttons on the old controller before pressing but on the Razer this can lead to accidental pressing so care needs to be taken here. They also have a click to them which some folks might not like but you stop noticing this after a few goes.
The slightly longer triggers also take some getting used to but they work really well giving a longer “play” in the range and are especially useful for driving games. Just above these the slighty repositioned shoulder buttons with their programmable partners just above them work really well and are quick and easy to map. The first few goes (like the rest of the controller) take some usability adjustments to get used to the new positions.
Comparison & Final Thoughts
The Razor has a slighty lighter feel to it than the solidly built MS controller but still feels good to use once you get over the adjustments. It is more expensive that a standard wired controller and of course only comes in wired form. It does feel a little more accurate and responsive and with the programmable button is more flexable. Also worth noting is the 2.5mm jack at the bottom will only support the newer headsets and you cannot use your chatpad on this controller.
If you are in the market for a new controller I’d highly recommend picking one of these up.