Developed by 4A Games and published by Deep Silver, Metro: Last Light is based off the popular novel Metro 2033 authored by Dmitry Glukhovsky. Last Light throws you into the setting of a post-apocalypse wasteland and the underground subway system of Moscow. Where mutated creatures roam the surface and the very humans you live with might be your most feared enemy or your greatest ally.
Gameplay in general feels smooth, and combat flows quite well. Most shootouts during the campaign seem well paced and don’t seem too rushed or slow the game down too much either. This gives you the opportunity to scout out each encounter and perhaps find a route that uses more stealth than sheer firepower. After all, in the world of the Metro your ammo is your currency. It does help to play this game with stealth more in mind; it’ll help save your resources, such as ammunition which is scarce to begin with. That’s not to say if you prefer a more “run n’ gun” style you can’t do that either. You might run into the issue of not having enough ammo for later on or have a broken gas mask and not be able to find one.
The controls are really simple and easy to get the hang of; if you’ve been playing other shooters for years you will feel right at home with Metro.
Graphic wise the game is absolutely stunning; the vistas make it look as if you really are walking through a post-nuclear war wasteland. I felt there were some areas in the game that could have used a little more lighting. While this was a great visual for areas to use the stealth element to its fullest, it made searching for gear and even enemies should they have hid in these areas rather difficult.
Metro’s AI is more of a random mix of both highly trained soldiers and people who just want to kill you. You’ll often find yourself playing tactically and out of nowhere someone will come rushing you; making you change your tactics and perhaps lose the high ground you had. And while this is not a terrible thing for the AI to do, it does get rather frustrating when it happens. When the AI acts as your allies…they’re not too bright either. If you have an allied character with you, they most likely will not offer any help as to where you are supposed to go to next. Luckily you travel alone most of the time.
The story for the game is set immediately after the events of both the novel and first game, Metro 2033. While at the start of the game you do receive a brief explanation of what happened previously, it does still leave you wondering what exactly happened. The storyline for Last Light spans across 33 expansive levels. Though the level design is somewhat linear, the amount of exploring you can do in these massive levels is impressive. So long as you can keep finding air filters for your gas mask you can stay out on the surface as long as you wish.
Despite the amount of exploring you can do throughout the games campaign there is no real incentive to do such a thing sadly. There are a few hidden journal entries hidden throughout each level that unveil a bit about the main storyline even more. But outside of those and the basic supplies (ammo, med kits, air filters, etc.) the opportunity to discover everything about a level feels wasted. As a result of this however it does detract from the overall replay value of the game as there is no major reason to go back and play the levels again.
Overall however Metro: Last Light is a beautiful game that has plenty of length within its 33 levels. Controls and gameplay feel perfect, but the lighting can make traversing through the game somewhat difficult. At times the AI acts smart…then the other times the AI just makes you wonder what is going on. Exploration during the massive levels was possible, but felt rather excluded and only a necessity if you needed supplies. I would easily give Last Light a 7/10.